Showing posts with label snes. Show all posts
Showing posts with label snes. Show all posts

Monday, May 5, 2008

Game 42: Ogre Battle: March of the Black Queen

Ogre Battle: March of the Black Queen is a console strategy game initially released on the Super Nintendo and then re-released on the Sega Saturn and Sony Playstation. I guess the game is rare but I bought the Super Nintendo version at a rental store when they were going out of business for five dollars (also scored that day was Yoshi's Island). I consider myself lucky, too bad the battery has died since then. The game has seen a bunch of sequels including Ogre Battle 64, which I also own.

Decent non turn-based strategy games are tough to come by on consoles, but March of the Black Queen stands out as one of the first and best in the genre. I'm not so sure how the first hour will turn out though, as the game moves pretty slow. Well, let's just get right into it and find out. I'll be playing the Super Nintendo version.

(minutes are in bold)
00 - I select New Game and the hour begins. A man named Warren begins talking. He is a great Seer, which means he can see destinies. He's going to use Tarot cards to decide if I'm fit to be a leader. But first I enter my name, Greg.
01 - Warren asks me my sex and then reveals the Sun card. He then asks me a question on who do I attribute victory in a battle to. I answer, "those who fought with me."

02 - The World card is revealed next. How full is my glass the night before a battle for a toast? Filled to the brim! Warren draws the Hierophant card.

03 - I answer "a sense of justice" in what I see in a leader. The strength card is brought up, it is a woman standing with a lion. Justice, again, is the most important attribute of a warrior in my opinion.
04 - Wow, more cards still. Now the Magician. I'm asked what kind of potion I'd make: poison, wealth, or immortality. None of them sound that great. I guess wealth.

05 - The Judgement card now. Who would I save in battle if I could only save one: my mother, lover, or child. Child, no idea though, I hate these kind of questions. Warren spreads the remaining cards out and asks me to grab one. It's the Fortune card! No questions that time.

06 - I'm now faced with the world map, The Zeteginea Age. I have a few options, but I'll save my game first. Time to start the first level, the Castle of Warren.
07 - Scene 1 - Beginning. A view of a lush green island appears. I guess I have control over some golden guy and have to beat the boss? There's also a day/night indicator in the corner.

08 - I click my guy a few times and tell him to move on what appears to be a building with a pink roof. He slowly starts crossing the plains. Woah, I'm walking over a mountain.

09 - I have liberated the trade city of Daskania. "Liberation!" the female computer voice calls out! Cool! The people are cheering for me. I have the option to pull a card, woah, it's the Hanged Man. The city calls out "Boo Boo!" Oh no!
10 - Liberating towns rewards me with tribute which I need to run my army. Next up I move Greg west to another building. The screen scrolls smoothly with my sword cursor.

11 - I have liberated a Roshian Temple! I pull the Strength card and get a "Thank you" instead of boos. A monk tells me that everything is moving in real time, and that I should pause if I get overwhelmed. Well, with only one character on the screen that won't be a problem. I head further west to the boss!

13 - Sweet, the sky is turning purple, it's twilight! Warren welcomes me to his castle and tells me I must do battle with the Zenobian Empire. He's going to put me to the test.

14 - Warren won't fight me, just keeps telling me to liberate more towns and return to them. Lame.
16 - I've returned to both towns so it's time to kick some ogre butt! Ugh, Warren tells me about a hidden city to the northeast. Can my character cross water? I guess so. Slowly though.

17 - I have liberated the Walled City of Zeltenia! I pull another Hanged Man card! Nooo!

18 - I talk with Lans, a knight of the Royal Zenobian Army. He likes the look in my eyes so he'll join my cause. Wow, what is my cause anyway? And only if it was that easy in real life. I head back to Warren again.

20 - It has become day again. Finally, it's time to fight! Wow, this looks totally different than the overhead map! It's five against one, seems unfair!
21 - I don't even have to do anything, my guys just fight it out. Greg casts Icecloud on Warren and then gets healed by the mage. Sweet, I won!

22 - I have liberated Volzak! Haha, fireworks are set off from the city. I have completed the map and receive 6748 bonus Goth. Goth is what their money is called. Umm... odd.

23 - Next level is called Sharom and is south of Warren on the world map. Scene 2 - Rally.
24 - Wow, this is a big map, and I also have a ton of units available to me now. Time to start deploying I guess and sending them to towns. Interesting, it costs Goth to deploy units. Cost of an army I suppose.

26 - I send out Lans and Geena along with Greg. Lans liberates Valna. I pull the Moon card. It immediately switches the time to night! Oh, I can buy items here at Valna.

27 - Greg liberates a town and pulls the Emperor card. The enemy hasn't deployed any enemies yet.

29 - Oh, the enemy has finally arrived! Greg liberates a temple, I think I'll stay here and wait for the enemy. Another Hanged Man. I am one unlucky fellow. Temples can revive buddies, that should be helpful.
30 - Greg has met the enemy! My tactics are set to Best, which means I always attack their best character. I think I'll set it to weak and take out the little ones first.

31 - Woah, the battle has ended but they still have two guys remaining! That's weird... Interesting, their character hasn't disappeared from the map, they just got pushed back a few inches on the map.

32 - Greg starts battle with another enemy. These guys have a giant wolf. This doesn't seem to hard when Greg's group has a healer.
33 - This last battle was closer, no one got killed but I still won. Must be based off of damage or something. The enemies just keep coming so I deploy a group that looks like it has ninjas in it. Another battle with Greg.

35 - This team is another set of two, just a mage and a giant guy with a club.

36 - Oh no! I lose! None of my guy's die but that giant brute was doing massive damage and getting to attack multiple times in a row. Geena will have to hold the temple.

37 - Geena's team has two amazons, two soldiers, and a healer. We don't do a lot of damage but are rewarded the win. Geena gets into another battle right away though. Oh snaps, it's the mage and the brute with the club!
38 - We have killed the giant! Just the mage left.

39 - Oh yeah, Geena to the rescue! She has killed the mage too, even though he threw two fireballs at one of my amazons.

40 - Man, just battle after battle. It's the two-headed wolf/mage team. They're weak so hopefully I can finish them off. Well, that was easy, they're gone already.

41 - Another battle against a weakened enemy. Good thing they're not running off to heal.
42 - Well, I don't finish off their leader but their team does level up! Now if only I could get Greg back to the temple to help defend it. I'm fighting another battle against a group with a healer. Could be a long battle. We win but they have plenty of health left.

44 - Back at the map, that loser who only has a few hit points left is running back to the boss. Fighting a beastmaster now and his two-headed wolf.

45 - The wolf is dead leaving the beastmaster, but we're declared the winners.

46 - Ugh, these amazons keep getting left with one hit point and then their cleric heals them.
47 - Wow, I forgot about Lans but he found a secret temple on an island! Liberation! I pull the Strength card. The monks give me the Star of Heroes. I get a "HEROSTAR!" Haha.

49 - Greg has healed a bit so I put him in front of Geena. Greg will meet the beastmaster! Greg only attacks once per battle, and its the Icecloud attack that always seems to miss the leader. I defeat the beastmaster though with my little soldiers. That takes care of him.

51 - Greg levels up as we almost defeat the cleric. It has 8 hit points left. It's probably going to run away.

53 - Woah woah woah! Some enemy is flying across the water and might take the city near my capital! I have to deploy Warren and we race there. Geez, the enemy turns and heads right for my capital city. Crap. They have a gryphon. No wonder they moved so fast, they were literally flying.
55 - Warren just whooped down on their leader but I can't manage to kill the gryphon. It'll probably fly away. I have things under control for the moment so I start moving around my characters. I send Geena to the end of a road where a city undoubtedly is. Lans doesn't find anything in his latest search so I send him back near the capital.

57 - Sweet, I do have a ninja on my team. His name is Morgan though. What kind of ninja is named Morgan?

58 - I have re-encountered the weakened cleric, but she's picked up two more clerics. Lame.

60 - Greg's Icecloud finally hits everyone and does some pretty decent damage. Well, it doesn't look like I'm going to get across this bridge anytime soon. It's going to take a while to defend and slowly push forward. I guess that's the end of Ogre Battle's first hour.
Time for some scores out of 10.

Story: 6
About the only unique thing Ogre Battle has going for it in the first hour in terms of story is the tarot card introduction. It was pretty fun answering Warren's questions about how I would manage an army and how much wine I would want to drink the night before a battle. Maybe not fun... but definitely weird and quirky. Being given tarot cards which I can use in battle is also cool and gives the game an extra layer in what seems like a pretty straight-forward system so far. The rest of the story isn't as interesting, and seems pretty derivative of basically anything else, but the tarot card approach is unique. Destinies and fates are intriguing concepts, whether you believe in them or not.

Graphics and Sound: 7
I read a few reviews that knocked on the game's graphics, but I like them. They're simple when they need to be simple like on the world map, and more detailed when in battle. The battles have a cool background behind them that makes it look like they're just being fought out on my desk. The sprites in battle are also well detailed, but plain on the overworld. This isn't bad though, as they're distinct and are more like pieces out of a board game. The game also features the day/night system which I'm sure will be used uniquely further on, but is more just for show in the first hour.

Not much going on with sound in Ogre Battle. The highlight though is when you liberate a town, you get the sound effect, "Liberation!" I still remember hearing that 12 years ago sitting in my bedroom as a kid and thinking how cool it was.

Gameplay: 5
Two different types of gameplay, and both are relatively hands off most of the time. When managing units on the map, you have to scroll around quite a bit to get a handle on things and you have to understand your unit's strengths and weaknesses. It was kind of a shocker when the enemy sent a flying unit at me from across the sea and almost caught me off guard. But most of the time you're just fortifying a town or temple and trying to hold your ground. A lot of moving characters just a little bit in front or behind of another so they can be the won to battle it out. It's almost requires too much control for a strategy game like this.

Battling in Ogre Battle is mostly automated, which is kind of a relief. Many console RPG's just have you tapping the A button to do the same thing turn after turn, but Ogre Battle makes it easy on the player and takes over for them. You can still press the A button and mess with tactics, but other than that, not much to it. Just hope you hit them and they miss you.

Fun Factor: 5
Ogre Battle's super slow moving pieces on map may be great for planning out strategies and preparing for attacks, but it'd be nice if there was a speed up key or something for the times when you just want to get where you want to be. On the other hand, fighting in the battles can be pretty fun but since it is automated, there's nothing to get too pumped about. The battle is essentially decided before you even start, you're just there to watch it unfold. The game doesn't seem to be too heavy on micromanagement within its first hour though, and that's a plus. Ogre Battle is simply not that fun, it's simply delivers average enjoyment.

Minutes to Action: 20

Overall: 5
Twenty minutes is a long time for any game to get rolling, and Ogre Battle: March of the Black Queen suffers from this. I think it would have been more effective if after our Tarot card draw, if we immediately were thrust into battle. The game can still force us to move around Warren's island and liberate towns, but it just takes a long time to get to what the player wants: action. The game's gameplay and fun factor falter due to Ogre's Battle below normal game speed, but the story and choice of graphics save it from falling into the land of crappy first hours. If you're into console strategy games, you probably owe yourself to check out March of the Black Queen for whatever system you can find it on, but don't spend too much money on it; plenty of good strategy games are still being released. The bad part is they probably all still take a quarter of an hour to actually start.

Monday, April 21, 2008

Game 40: Pocky & Rocky

Pocky & Rocky is a multiplayer scrolling shooter for the SNES and developed by Natsume, the creators of Harvest Moon. It's hard to imagine the guys who made a farming simulator once worked on a fast-paced, crazy hard shoot 'em up. But they did, and here it is. The game has a lot of charisma and character, but it's super tough! I recruited my friend Hylas to help me out, much like I did for Zombies Ate My Neighbors. This game once again proves that two heads are better than one, but is the game really any good? With a name like Pocky & Rocky, how can you go wrong?

Pocky & Rocky is actually the second game in the Pocky series (Kiki KaiKai was a Japanese only arcade game featuring just our heroine Pocky), but the first in the Pocky and Rocky series starring the girl and the raccoon. There's also a new PS2/Wii game called Kiki Kai World (or Heavenly Guardian) that is somewhat of a new sequel to the series, just 15 years later. Well, who cares about those other games, this is all about Pocky & Rocky! Now, let's get it on!

(minutes are in bold)
00 - I select Start and the first hour begins. The game starts telling the story of the Nopino Goblins and how evil they used to be. But Pocky put an end to that! Pocky is a girl with a giant head and varying hair colors, so far I've seen purple and brown.
01 - Rocky the Raccoon has arrived, something terrible has happened to his fellow goblins! They've all gone crazy and he needs Pocky's help.

02 - Suddenly, a big ugly, round goblin has appeared! But in typical fashion, instead of just fighting him immediately we head to the overworld screen. Hylas and I select the first level, The Haunted Shrine.

03 - I really had no idea what kind of genre this game falls under when I started playing, but it is readily apparent now, this is a scrolling shooter! There are tons of powerups and enemies flying all over.
04 - Dang skeletons tossing bones at us after they die!

05 - Some old man just floated around and threw stuff at us, this game is really weird. But fun!

08 - Wow! We just beat the first boss! It was the ugly goblin from the beginning. Stupid guy was tossing nuts at us. Hylas and I wailed on him with our weapons (Pocky throws playing cards and Rocky throws leaves) and slowly took him down, but we both died once. This game is insane!
09 - Cutscene now of the goblin talking. He starts telling us about what happened: the goblins were having a party when a hooded stranger approached. Poor guys, it was the Black Mantle!

10 - Next level up is the Enchanted Forest. What a unique name... The bad guys start battling us right away.

11 - It's not long before we encounter a fire breathing cyclops, hahaha, he goes down in a flurry of cards and leaves.

13 - Well, the game just keeps throwing bosses at us, next up was a hollow green stick! He seems to know who the mysterious Black Mantle is.
15 - Another Cyclops who goes down as I whoop him from behind. Hylas gives me a warning: don't fall in the water!

18 - That was good advice because we just had a three minute rafting sequence of fending off enemies. Surprisingly, neither Rocky nor Pocky took a swim.

19 - Oh man, an octopus boss! With dragon heads on his tentacles. Not more tentacles! I lost all my lives. Game Over for me...
20 - Hylas won out though and there is now a cutscene of him talking with some turtle goblins. Dang it, Pocky is still alive in the cutscene!

21 - Our next stop is the cemetery... I'm out of lives so I guess I'll just watch Hylas play for a bit.

22 - Geez this level is intense, and I'm not even playing at the moment! Hylas using Rocky weaves his way through the graves only to fight an undead monster! Well, Hylas is also undead now. More like dead. Okay, I'll stop.
23 - Game Over for both of us! But thankfully we get to continue and we both come back with full lives at the graveyard. Nice.

25 - We made it to the boss together this time, man, half of these guy's attack are unavoidable! I don't think we killed him, but he disappears and we're able to enter the crypt.

28 - Holy crap man, boss after boss. This time it was a genie who teleported around the room and threw fire at us while turning into clouds. Someone was on drugs.
30 - Wow, another tremendously hard sequence where we had to avoid skulls and bats and green globs and moving walls that tried to shove us into pits. We both lose all of our lives. Game Over again. And the cemetery again.

34 - We just beat the demon and the genie again, but I'm on my last life. This is going to be so hard.

35 - Well I lost that life in record time. Having two players fight each other by scrolling the screen when there are so many pits is really difficult. Hopefully Hylas can do this on his own...
36 - Nope. Game Over again.

42 - This time was almost worst than last. I was too quick on the start button and started the cemetery level without Hylas, so he had to steal one of my lives to join and play. We actually made it pretty far on a life shortage, but the game's supreme difficulty won out in the end, of course.

45 - We're doing really well this time. We both have two lives remaining after beating the genie.

48 - Finally! We defeat the demon again at the end, this time using bombs (which I didn't know how to use... L and R buttons!), and have finally beaten the cemetery level!
49 - Suddenly the Gorgonzola flying fortress has appeared in the sky! Black Mantle must be in there! The next level is called Battle in the Sky. I have no idea how both Pocky and Rocky are familiar with this flying fortress, but they are and they're note scared.

51 - Well, I lose my one life very quickly. First I fell off, then got trampled by a falling skull. Not fun! There is also a cloud monster that seems unstoppable. Basically this whole game is unstopabble.

52 - Hylas loses his last life when he jumps off the cliff with an animal he's riding!
54 - We're back, but not for long. Pocky loses her last life and now Rocky is once again on his own. The game is forcing him through a scroll maze. Basically a maze that would be super easy to walk through if it weren't for the automatically scrolling screen. Well, there's also tons of pirates shooting at him and some doors are blowing fire in all directions.

56 - Somehow he's still alive and kicking! Go Rocky!

57 - Oh oh, the level boss. It's some bird man monster who throws deadly feathers at Rocky. I guess we'll give this one more go now that the raccoon man is dead.

60 - And that last go was just enough! We use all our bombs on the bird monster to whoop down on him! Just a few more levels remain but we are out of time on the first hour of Rocky & Pocky!

Now for some scores out of 10.
Story: 6
For being a SNES shoot 'em up, Pocky & Rocky's story is not half bad! We get some fun cutscenes between levels that aren't too long and the graphics are cute enough to keep it appealing. The story is basic, kind of reminds me of something like Kirby where you have to save all your furry friends. The Black Mantle was a nice, dark addition to an otherwise cheerful game, just wish I could have met him face to face in the first hour instead of hearing all his minions blab on and on about who and where he is.

Graphics and Sound: 8
Colorful, well detailed, and a heck of a lot of stuff going on makes for a great looking 16-bit scrolling shooter. Pocky & Rocky came out years before Harvest Moon and honestly this game looks better! The color palette was chosen so well that the sprites pop out of the screen. The game isn't beautiful, but it's not trying to inspire games like Ikaruga, it is doing it's own thing and it does it great. Honestly, I didn't notice the music much, the game was just so intense. The sound effects were light and appropriate, no voices, but no big deal.

Gameplay: 7
I really had no idea this game was so hard, and we were playing two player on EASY. Hylas and I can't even imagine playing on a harder level let alone beating the game on easy (we tried, got bored from dieing so much). A hard game doesn't mean too much unless the game is unfair, which Pocky & Rocky generally is. There are some moments with respawning enemies and raccoon-seeking projectiles that made us kind of angry, but that's the challenge of the game. It has a cute presentation and then never lets up after the first minute. There are a few moments of bullet hell near the end of the first hour that made the game very tough, and even though you have a few hearts of life, there's really no moment of invincibility that you sometimes see in other shoot 'em ups. Overall gameplay though is solid and fun.

Fun Factor: 7
Hard games can be a lot of fun, and Pocky & Rocky's first hour is pretty enjoyable. I remember the first time I played Ikaruga and was just blown out of the water within minutes, Pocky & Rocky thankfully has a much better difficult curve but compared to most games it is still harsh. That's okay though, because if you enjoy shoot 'em ups this is a great, light-hearted approach to the genre that's obsessed with spaceships and crappy stories. This specific sub-genre of a Commando-like game is a rather rare breed these days, so it can be pretty fun to take a step back in time and check out what developers were doing 15 years ago.

Oh yeah, best part about this game is when you slide into your teammate which sends them careening around the screen on their bottom bouncing into everything for like five seconds. It's hilarious!

Minutes to Action: 3

Overall: 7
Pocky & Rocky is a decent scrolling shoot 'em up that takes a light-hearted approach to the genre. Sitting down with a friend and tackling this game head on for an afternoon would be great fun, and I don't think this game is much longer than an hour for the skilled shmupper. This game basically requires two players though not because of its difficulty, but because it makes it a lot more fun to count on your fellow raccoon/young lady when taking on the forces of the Dark Mantle. I recommend this game to anyone who is a fan of the genre or just likes to go back and play old and quirky games.

The Japanese cover, because the American cover is a Grade A Disaster.

Monday, April 14, 2008

Game 39: Another World

Another World (Out of this World) is a cinematic platformer released on just about every system back in 1991. Now the phrase, "cinematic platformer" gives me shivers because of its sheer potential of awfulness. When I hear those words I think of terrible gameplay and ugly, "realistic" looking graphics. The games are typically rotoscoped to give them a unique graphical style, which usually doesn't bother me, it's more the style of gameplay that makes me experience nasty flashes of nostalgia. If you've ever played the original Prince of Persia games, you'll know what I'm talking about.

Another World is known as Out of this World in the United States. Much like Indigo Prophecy/Fahrenheit, the game is renamed for some stupid reason that leaves people confused and wondering whether the stone is the sorcerer's or the philosopher's. Either way, the game supposedly influenced Fumito Ueda, who went on to create Ico and Shadow of the Colossus. So at least this game was good for something, but let's check out the first hour of Out of this World to see if it can properly defend itself and (in my opinion) the thankfully lacking genre known as the cinematic platformer.

I'll be playing the 15th Anniversary Edition for the PC released in 2006. The game features higher resolution graphics and more detailed backgrounds.

(minutes are in bold)
00 - I select New Game and the first hour of Another World begins. We're looking at a lonely building under the night sky. Suddenly a car screeches to a halt in front of it. A man gets out of the vehicle and enters the building. An elevator door opens and our orange haired driver steps out.
01 - He types in a code on a keypad and gets scanned. All his vitals match and the computer types out, "Good evening professor." It even knows what car I drove here from the key I'm holding.

02 - The professor is sitting at a workstation now and enters CDOS. He types in the command, "Run Project 23."

03 - He's running a particle acceleration experiment.
04 - Once that is complete he starts a practical trial, pops a soda and watches the fireworks. Literally! A storm outside shot a bolt of lightning into the cyclotron, opening up a portal on the professor! Him and his entire desk is gone!

06 - Woah, the professor landed in a deep pool of water and it was almost too late before I realized I had to swim him up and out of the water! At the last moment it looked like tentacles were reaching out to me. As I crawl out of the pool, a strange creature runs away.

07 - Well, for better or worse I now have total control. I walk right, kicking slugs along the way. One falls on me and stings me! I fall dead! Wow, that was fast!
08 - I crawl out of the pool again... a moment later I'm dead from another slug!

09 - Well what the frak? (Battlestar Galactica is back by the way!) The giant monster that was watching me climb out of the pool just pounced on me and killed me! How was I supposed to fend that guy off?

10 - Stupid slugs.

11 - Well, I figured out how to run so this time I run from the monster, but when I enter that screen again I immediately get killed. This is going to take a lot of trial and error I believe. Man, I wish I could just run over these slugs.
12 - Okay, the monster follows me from screen to screen, looks like I'll have to run and jump over the slugs and get back to the pool? No idea.

13 - Ugh, I got away and the monster tripped, so I became lazy and stopped. Bad idea, I was dead a moment later.

15 - WOW! Epic! I ran all the way to the left from the monster, jumped off a cliff, swung from a vine to the other side of the brute, ran all the way back to the right, and then the beast got blown away by some guys cloaked in black! Then they shot at me! Now I'm hanging in a tiny cage with some ugly looking dude.
16 - I actually have control so I start swinging the cage back and forth using my momentum. Ha, owned! We land the cage on a guard's head and take off running.

18 - Whoops, I got shot. Now I have to do the cage sequence again. This time I notice that the guard dropped his gun and I grab it. Awesome!

19 - Ugh, I got shot in the back. No idea where that guard came from. Cage sequence again.

21 - You can make a shield with your gun. And that's exactly what an enemy just did. This is tough!
23 - I finally make it past the shooting sequence and we hop on a lift and head down... Oh, by the way, the guy who I was in the cage with is chilling out with me. Luckily I can't shoot him!

25 - Dang, I get shot. This time I head up on the lift, nope. Dead end. We head all the way to the bottom of the lift and I shoot a guard in the back. Nice. There's some flashy thing on the wall so I shoot it, I think it shorted something out.

27 - Man, this game is brutal with replaying sequences!

28 - Odd, I just fell down a hole and now I'm rolling around. Geez, I keep dying brutal deaths in here, nasty! Falling too far isn't a big deal for most video game heroes! I think I keep getting killed by water rushing down on me. This is really weird.
31 - Well, I finally made it out and into some force field room. As I enter the force field my hair stands on end and I get zapped! I didn't die though so it must have triggered something...

32 - As I head outside and kill a guard, my buddy runs by in the foreground and is being chased by three guards! Cool! Hahaha! I just got impaled by a spike when I failed to jump a ledge!

34 - I've been impaled two more times... I am able to jump down to a ledge further down but I have no where to go. Hmm...

37 - This is getting really annoying. I wish I knew what that force field area did. The game keeps returning me right there after I die.
40 - Oh, I was supposed to shoot the wall with my powered up gun. Oh. Wow, the backgrounds in this cave are beautiful!

41 - As I head further right I can hear water running. Geez, it's like a waterfall in here! I try to walk on the platform, and well, that doesn't work.

42 - I head up some stairs out of the cave and am on the other side of that massive jump. All right! Well, another waterfall room. Doesn't look like I'm supposed to be going this way. Deeper into the cave I guess.

43 - Oh man... I'm in the room underneath the pool of water that the waterfall rushes into. I am so tempted to blow away the small piece of rock holding it all up. Okay, I'm going to do it. Haha, I died immediately. But it looks like I might have been able to run away?
45 - Well, you can run away, but I'm not doing a very good job at it. Honestly I don't even know why I would want to do this in the first place?

46 - Okay, that was funny. I made it over a jump and watched the water rush into the pit. Then I just stood there, all of a sudden the whole cave below me must have filled up because the water was rushing up right at me a moment later! Awesome!

50 - I'm starting to wonder if that water sequence was just a red herring as I found another part of the cave where it seems you might be able to proceed differently. But there are a bunch of rocks falling on my head and I keep getting squashed!

51 - I somehow time the rocks amazingly well only to get squished immediately on the next screen.
53 - Phew, I've made it past the falling rocks, but now there are many eating tentacle monsters trying to get me!

54 - Man, these guys are really bastards. You have to time all these lame jumps perfectly well and since this is a "cinematic platformer" you also have to deal with all the crappiness that goes with that!

57 - If I make it past the tentacles I just fall in the pits anyway. Grr...
58 - I'm going to have nightmares of these tentacle monsters eating me.

59 - Finally, I have made it to a room with no tentacles and no pits! Too bad it's empty and there's no where to go.

60 - Yeah, that's a great place to stop. In an empty room.

Now for some scores out of 10.
Story: 6
Another World's story was intentionally left vague, so I kind of have to wrap my own details around what I'm playing. Personally, if I got teleported to an alien world where I was getting shot at, chased around by giant man-eating beasts, and getting devoured by tentacle beings, I would be pretty freaked out. The guy in this game (Lester, can't actually figure that out from the game as far as I can tell) is holding his composure pretty well. I think the most interesting aspect about the game is not Lester being transported to "another world," but his immediate friendship with his fellow cage-mate. I wish the game would have paired us up together a little longer in its first hour, but it redeemed itself about half way through when I saw him running in the foreground. I was reminded that we're both unwelcome in this land and if we're going to get out, it's going to be together.

Graphics and Sound: 7
The 15th Anniversary Edition of Another World brings a remarkable graphical improvement over the game's original release. In my opinion, the game looks so much better and is even pretty passable as a 2D platformer. The backgrounds have evolved the most, and benefit greatly from the higher resolutions, but the characters are also a bit smoother. The animations haven't changed as far as I can tell though, but that's more of a gameplay issue, which I'll get to next. Another World is light on sound effects but the music I heard in its first hour was excellent.

Gameplay: 4
I guess the thing with cinematic platformers is that you either love them, hate them, or have never even imagined such an atrocity of a sub-genre. Because of the way the animations are recorded and rotoscoped, you can't take tiny little baby steps because the game has specific step lengths already programmed in. This is most frustrating when running and jumping, because you really have to plan your jumps far in advance and if you started your running animation at the wrong point, you will probably fail at your jump.

As you can tell, I'm not really fond of these types of games, and I was honestly starting to get into Another World. That is, until I realized the game was obsessed with trial and error and making me replay sequences over and over again. There are plenty of checkpoints, but they're generally placed directly before time-sucking scenes so you waste a lot of time just doing the same thing over and over again. I bet you could beat this game in less than an hour, probably far less than that, but first time gamers will be frustrated. I do think that if you're good at this game you'll have fun and blaze through it in a short afternoon.

Fun Factor: 6
Though I rip on Another World's gameplay pretty harshly, there are some incredibly awesome sequences that when you pull them off, you'll pump your fist in the air and come away with a big smile on your face. Of course, these all come after many attempts and lots of time trying to figure out exactly what to do. It is satisfying moving on from a level knowing you've figured out the game's behind-the-scenes puzzles, but it's not all fun and laughter.

Minutes to Action: 6

Overall: 6
In my opinion, Another World's first hour suffers most from the genre it was developed for. Cinematic platformers probably sound great on paper as you get realistic looking animations, but the gameplay usually suffers from being unnatural and just not fluid. I've personally never played one that I really enjoyed, but I think I might actually continue on with Another World. The story is intriguing enough and I think I can put up with the frustrating gameplay to finish it, I'm pretty sure the game isn't too long. I guess that's a good feeling to have when coming out of playing the first hour of a video game. Undoubtedly the most important. To have the will to finish it.

The game's creator, Eric Chahi, has a great site detailing Another World's development from start to finish. I highly recommend it.

Monday, March 24, 2008

Game 36: Mystery Dungeon: Shiren the Wanderer

Mystery Dungeon: Shiren the Wanderer is a new Nintendo DS adventure that is actually a port of a 1995 Super Nintendo game released only in Japan. Shiren's gameplay is based off the classic computer games Rogue and NetHack. This means randomly generated stages, turn-based gameplay, and harsh character death penalties. Games today are wussified to the point of being able to save anywhere and three hour long tutorials that wean you into the game, Mystery Dungeon is kind of a breath of fresh air. Even if it is a 13 year-old breath, it mixes up the portable scene a bit.

Not much left to say about Mystery Dungeon, I think the review and screenshots will explain the game pretty well.

(minutes are in bold)
00 - I select "Create a Travel Journal" and the first hour begins. I leave the character's name as Shiren (pronounced she-ren if you're wondering). A scroll unravels and the story begins... The Divine Bird of Legend, the Golden Condor lives in a golden city. A man named Shiren is looking for this city in memory of his friend.

01 - He has a pet weasel who talks to him. The pair are in Kobami Valley. In the distance we can see a tal, narrow mountain with a waterfall falling from it. Beautiful. The weasel introduces himself, his name is Koppa.
02 - Shiren is sleeping now, on the top screen is his dream. Looks like the mountain top and the golden condor are merging together.

03 - Still the opening cutscene as Shiren leaves the hut. Ah, the game is really starting now, the first level is called, "Road to the Hamlet." A tutorial begins. "Use A to defeat monsters and get to the stairs." Just A, huh? Oh, use B to move faster. Well that's easy enough.

04 - Woah, immediately after reading the dialogue I get attacked by a monster! I take him down with some timely presses of the A button. Is Shiren using a sword or what?

05 - The world is laid out like a grid, think walking around in Final Fantasy VI. What the heck? Holding B just kinda teleports Shiren across the screen. It's almost like I'm fast-forwarding the game... I'm going to be very leery of this B button.

06 - I fight another rabbit or something and get some experience for killing it. You regain HP by walking around, which is nice I suppose. This game seems very forced RPG though. Enemies run up and it's almost like a short turn-based battle between you and the baddie.

07 - I find a rice ball that I'm supposed to eat to reduce my hunger. Odd.

08 - Sweet, level 2! There's a convenient mini-map on the screen that shows me the areas I've uncovered and the positions of characters and enemies around me. Just killed a rabbit in one hit.

09 - I'm on the next level of the stage, oh, a robber is trying to kill me! He goes down in one hit. By the way, the rabbits are technically called Mamels.

10 - I find 133 Gitans on the ground. Gitans are the game's currency. Next I find and equip a wooden shield.

12 - Shiren just found a cudgel! Nice. And I also reach level 3.
13 - The game informs me that I may die of hunger if I don't eat rice balls. Ouch. My "fullness rating" is 53/100, guess I'll have a snack. That popped me up to 100/100!

16 - I'm just walking around now, killing bad guys, getting experience, and finding stairways. Nothing really to it all right now, pretty easy.

17 - Oh, I have successfully cleared the adventure. Interesting. Shiren is level 4 and my score is 70643. Next stage is Canyon Hamlet.

19 - I guess this is less of a stage and more of a town where I can talk to people and store items. I store a spare wooden shield in the warehouse.
21 - After talking to some villagers in the bar, I learn more about the game's gameplay. If you die in the game, you return to Canyon Hamlet and are reset to level 1! Woah, if you eat monster flesh you turn into that monster! Awesome! Reminds me of Final Fantasy Legend III.

23 - Interesting... every time you make a move, the monsters also move, but if you don't move, they won't move either. Good stuff to know, and pretty much confirms my suspicions of being a turn-based RPG.

26 - Well, Shiren has left the hamlet and is now on the Old Cedar Road. There are more villages every four areas.

27 - I'm in a forest now, and the gameplay seems a little deeper now that I have more information on the game.

28 - I encounter another wanderer in the forest, this guy shows off his +15 Katana and says he kept having it smithied on over and over again at the blacksmith. You think he would have called it something besides his +15 Katana.
30 - Woah, I just got whomped on by a boss I think! His name was Snaky and he was hitting me for 5-7 damage when I only have 19 total! Well, that's it for that adventure, my Shiren is returned to the hamlet's inn. I'm also back to level 1 and I don't have any items! Ouch.

32 - I go retrieve my wooden shield from the warehouse and equip it. I head right back out to the Old Cedar Road. I'm doing a lot less damage now without my trusty cudgel.

34 - What the... I just tripped over a rock, took damage, and dropped everything I had. Lame.

36 - This game is pretty easy when you don't have bosses beating down on you. Guess I just have to level up a bit before I challenge Snaky again.

38 - I entered an area thinking I was going to fight Snaky again, but turns out I'm at some mountain stream. And this chick is hitting on me! "I can make you feel special. Would you close your eyes for me?" What the... wonder how much this costs?
39 - I was blinded! All I can see is Shiren and the mini-map! This sucks.

40 - Phew, I can see again. Good thing there weren't any enemies.

41 - Oh man, speaking of enemies, Snaky just blitzed me! But this time I used a healing item and was able to take him out through attrition.

42 - Lame, Snaky wasn't a boss at all, just a normal enemy. I know this because I just fought another one! And then two at once! Unfair!
45 - No bad guys for a few minutes, but I'm starting to get hungry so I eat the rice ball I found at the beginning of my journey. It gives me 50 fullness points.

46 - I have reached Bamboo Village. Typical twangy Japanese music is playing.

47 - I enter a shop and there's crap laying all over the floor. One guy in the bar did say something about stealing... What, this ugly kid just said he was my brother. Odd.

49 - I buy a cudgel with my available funds.
50 - I'm back adventuring now, and the first thing that happens is a monster that steals 80% of my money and then runs off before I can kill him. Bastard. Another pickpocket has just stolen the last 20%. I'm sad.

52 - The good news is that I can beat Snaky's in only two hits now.

54 - I'm back in Bamboo Village, must have taken a wrong turn somewhere... Just found the blacksmith though, he can upgrade my weapon for 1000 Gitan. I only have 200 now thanks to those pickpockets.

55 - This village is really badly designed. There are a bunch of buildings and they are really spread apart so you have no idea where you're walking to next. There's just path after path and then a random building.

57 - A scene starts as I enter the bar, it's Pekeji, the brute who says he's my brother. I sympathize with him for a bit and then he wanders off. Weird.59 - Well, enough of that village, I'm now on Pegasus Ridge. Wow, there are fire-breathing Firepuffs up here. They sound fluffy but they look like mini dragons! One of them almost kills me.

60 - There's a lot more enemies on Pegasus Ridge and they're a lot tougher. Nothing is too tough for Shiren though as he hits level 7. But that's it for the first hour of Mystery Dungeon: Shiren the Wanderer.

Now for some scores out of 10.

Story: 4
There isn't much story in Mystery Dungeon beyond the opening cutscene, and there's not much meat there either. We have this wanderer named Shiren who is accompanied by a talking weasel. Shiren says his motivation for wandering and finding the golden city is because of his friend, who has died or something. My favorite aspect of this game's story is that there are also a lot of other wanderers/warriors hanging out in the levels, doing their thing. It reminds me of Final Fantasy X where there are a few other groups of people working parallel to you on the same quest.

Graphics and Sound: 5
An important part to consider when developing or porting a Nintendo DS game is effective use of both screens. Mystery Dungeon does not use the top screen well at all, it's just an overall map that is useless. I would rather see my current stats or maybe place the mini-map up there instead of overlaying it on the bottom screen. The graphics are also pretty simplistic, I don't know how they compare to the original Super Famicon version but the grid-based gameplay and a relatively confined playing area don't hold this game back as much as you would think.

The sound in Shiren the Wanderer is nothing special. The music is generic Japanese twangs and I honestly can't even remember if there are sound effects when fighting. Nothing stands out.

Gameplay: 7
Undoubted the most unique aspect of Mystery Dungeon is its wannabe-hardcore gameplay. All maps are randomly generated, though in the first hour they're all still pretty simplistic. But in this game, if you die, that's it, you're done. You restart at level one and are returned to the original village, losing all items you were carrying. I'm guessing this makes Mystery Dungeon all about slowly powering up your weapons and armor, while carefully making sure you don't lose them. I'm not sure how much I like the sound of that, but in its first hour, it's a pretty typical Zelda-style game with turn-based elements. All these combinations makes this game unique, but definitely not for everyone.

Fun Factor: 8
I actually had a pretty good time playing the first hour of Shiren the Wanderer. Once I realized that this game is turn-based it added some new layers of strategy that made me rethink what I was planning when enemies were around. There are some really annoying parts though like "running" which I'm pretty sure is literally just the game fast-forwarding itself. Worst of all, the areas that are NOT randomly generated are horribly designed. Basically every town is way too sprawled out and just plain obnoxious to navigate. Fighting is much more fun than running errands.

Minutes to Action: 4

Overall: 6
Mystery Dungeon: Shiren the Wanderer's first hour is just a slightly above average port of an old game and even older gameplay. The game runs with a unique concept that most console only gamers will never have experienced, and I believe most will be frustrated. The first hour though is nothing special. If you want to try something new, then this game seems like a really good portable experience for the patient gamer. If you're impatient or annoyed by strict death rules, then definitely pass on Shiren. By the way, what kind of lame name is Mystery Dungeon anyway? It sounds as lame Final Fantasy would now if the first game was just coming out.

The Japanese cover for Mystery Dungeon is so much better than the English release.

Monday, March 3, 2008

Game 33: The Lion King

The Lion King was the video game released to accompany the Disney movie of the same name. Games based on movies were nothing new in 1994, especially Disney tie-ins, but this is actually my first movie game review. It was released on literally every platform available at the time, including three Nintendo (NES, SNES, and Game Boy) systems and three Sega (Master System, Genesis, and Game Gear) systems, undoubtedly a feat unequaled by any other game.

Really the only reason I'm reviewing The Lion King is because of the saying: "March comes in like a lion, out like a lamb." If you're unfamiliar with the adage, it basically means March will open up with bad weather and end calmly with Spring fast approaching. Here in the upper-Midwest though, lots of snow typically begins and ends the month. Where's our lamb? Back to the review though, here's March roaring in, now I have four weeks to find a game about lambs... could be tough. Anyways, let's get right into the first hour of The Lion King (Super Nintendo version).

(minutes are in bold)
00 - I choose Start and The Lion King begins. That meerkat Timon appears and says "It starts." Wow, right into the game! Simba moves pretty quick, he's an aggressive little cat. All I can do though is jump and roar, no slashing... yet.
01 - So I'm just jumping around some rocks right now, Simba can hang off ledges and roar to flip porcupines. Then I can jump on their bare belly to kill them.

02 - Woah, I just roared and exploded a dung beetle! I'm down to half my life already!

03 - I jump on a beetle this time and he flies around for a moment and then explodes. Almost dead... until I find a yellow beetle health item.
04 - Just grabbed a red beetle which extends my life a bit, nice. Then I find a symbol that kind of looks like Simba, he yells "cool" and it flashes, but I can't tell if anything actually happened.

05 - Geez, there is a whole assortment of items I'm finding, one extended my roar bar, and another one... not sure what it did, but it was multi-colored.

06 - Boss! I just defeated one of those hyenas from the movies! He went down in only two hits though. He would pounce at me and then become tired and start panting so I could jump on him. A short cutscene plays with Simba's dad, Mufasa saying, "everything the light touches, is our kingdom." Man, this guy has a big ego.
07 - Oh hey, a minigame. I'm controlling Pumbaa as Timon throws bugs down at me. Against all laws of gravity, some bugs fall really slow while others are quick. I end up eating 36 bugs.

08 - I am now in a level called either "Roar at the Monkeys" or "Can't Wait to be King." Probably the latter. There don't seem to be any enemies in this level, just rhinoceros that spring me into the air, monkeys that throw me around, and giraffes that I can use as temporary platforms.

10 - This is almost kind of a puzzle as I have to roar at the pink monkeys to get them to face a different direction so when they toss me I fly in the correct direction. After that sequence I land on an ostrich and it starts belting across the plains. I have to jump over pigs and duck bird nests, all of a sudden two arrows appear... and I die because I didn't jump high enough, or double jump or something. I only have one life left!
12 - Now I just fell in the water and die again. Crap, no lives left. Hardcore. I'm back on the ostrich now, I can "double jump" by jumping with the ostrich and then jumping again with Simba.

13 - You have got to be kidding me. I double jumped too high when I needed to and hit my head on a bird's nest. Lame. Wow, I used my only remaining continue.

14 - Back on the ostrich and I died on the first jump because I jumped too early. Now I fell in the water again.
15 - Fell in... again. Game Over. The old monkey with the balls hanging off his stick looks sad.

16 - Well, looks like I have to start all over again. I'll be back when I get past that ostrich sequence.

19 - Just "played" the bug toss. Timon screwed me over by tossing bugs at opposite ends. I caught one.

21 - Died on the double jump again.
22 - And again. Did anyone seriously playtest this game?

24 - Holy cow, I made it past the freaking ostrich part. What the heck, that pissed me off so much. How was I supposed to know you had to do your second jump really late. Who knows.

25 - This part seems almost worse. I have to swing around on these hippopotamus tails over some water. This is extremely unforgiving.

26 - Hey, a 1UP. That will come in handy. Meh. Now I have no idea where to jump to next! There are no more tails! And I can see that there is another ostrich sequence after this.
29 - Wow, I had to jump like straight up onto a hippo's head, that was clear. Not. I did collect some kind of sun item though, maybe that's a free continue.

30 - Another ostrich run, and this time I don't have arrows telling me what to do. Somehow I pulled off two double jumps in a row without dying.

31 - Another monkey tossing "puzzle."

33 - In one of gaming's most unclear moments ever, I had to get tossed from the first monkey puzzle to the second, flip a pink monkey switch, then cross back over the water on some water colored logs, then do the puzzle again. Why did the art team paint the logs the same color as the water?
34 - Wow, done with that and straight into the next level, "The Elephant Graveyard." Looks creepy. Good music though.

35 - Woah, something about fighting two hyenas at once seems unfair, but I do it with little health to spare. I just ate a bug that hurt me, seriously guys. Piss me off more.

38 - Now I've got two vultures swooping at me, I don't even know if I can hurt them.

39 - Simba has to out climb two gushing geysers as he claws his way to the top of a vertical tunnel.
41 - Now I'm just outrunning enemies as there's no point to stay and fight except to lose health. This is an unforgiving game. Simba was forced to just face off with three hyenas there though.

42 - As I finish the level we get a look at Scar, Simba's evil uncle. Another bug toss, another screw over served by Timon.

43 - Holy Mode 7 Graphics! Simba is running at the screen with a stampede behind him. I have to anticipate their patterns and speed dodging them. This could be really tough.

44 - Now there are rocks coming at me! So I've got wildebeest behind me and deadly rocks in front of me. Sucky life for Simba.
46 - Oh man, my heart is racing but I beat it. A short cutscene has Mufasa telling a hyena, "kill him." The next level is called "Simba's Exile."

47 - This level is laid out similar to the first level with the same basic enemies, but now there are rocks tumbling down on me too.

48 - Geez, I just got killed in an Indiana Jones style boulder rolling sequence. I seriously don't know how to even handle this part because I'm running from the boulder and there's a porcupine right in front of me and it doesn't look like I can jump.

50 - The moment you get hit by the boulder, you die. It seems you have to get hurt by the porcupine and during your invincibility run through him?
51 - Just tested that theory and it doesn't work. Hey, I just accidentally rolled through what appears to be a hidden passage that led me past that boulder. Odd. But now there's another boulder chasing me, and I die.

54 - Now I can't find that secret passage again. LAME.

57 - Who does this game think it is? How are kids supposed to play this? How is anyone supposed to play this? This part is literally impossible as far as I can tell.
58 - Maybe this boulder is the final boss?

59 - Does roaring at the boulder work? No. Woah, I made it through the rolling passage again. I guess there's this secret rolling technique that the game doesn't feel like explaining.

60 - My final challenge is an impossibly long jump over spikes. I wonder where I have to secretly roll this time? Good riddance to the first hour of The Lion King.

Now for some scores out of 10.
Story: 3
Being a movie based game, The Lion King relies heavily on familiarity with the film to drive the story. There was about 30 seconds of in-game story with everything else being delivered through the levels and their settings. A bad story score doesn't necessarily mean that the story is bad, and I'm actually kind of torn on whether or not I would have wanted more. Honestly, probably not. Most people playing The Lion King have seen the movie and know the basics: Simba is a light-hearted cub, his evil uncle kills his father and drives Simba out so that he can become king. There's more information than you'll get out of the game. Maybe the story is developed more later on, but I doubt it.

Graphics and Sound: 8
The Lion King honestly looks and sounds just like a Disney game should: just like the Disney movie. The music is midi versions of the original soundtrack and are well chosen for the levels I played. We have the carefree "Can't Wait to be King" playing over the enemy-less (but still incredibly hard) level of the same name, and the dark, bass driven Scar themes playing during the later stages I encountered. The sound effects work and there's even a little voice acting with some one-liners. The graphics really shine though, the levels are colorful and the sprites are really well detailed. The animation is superb, my only complaint is the Mode 7 stampede level. In my opinion, Mode 7 graphics were way overused on the Super Nintendo and The Lion King is no exception; the level simply feels out of place among the platformers and really doesn't look that good.

Gameplay: 4
The game may have had Disney artists to provide the sprites and animations, but The Lion King could have used some extra work on the gameplay. A lot of extra work. Pretty much everything I played in its first hour except for the first level was unbalanced, difficult, and dare I say, unfair. Some of the jumps necessary were insane, especially in the second level. It is really not easy to swing from hippopotamus tails to avoid death. The ostrich running sequence astounded me with how difficult and frustrating this could be. I kept thinking that this is supposed to be a kid's game but yet they're punishing me for not getting the timing down perfectly. Plus if you mess up, that's another ten giraffe heads you have to hop around on.

The stampede level didn't bother me too much, though the hit detection was rather poor. The real gameplay killer was the last level I played with the constantly falling boulders and the impossible boulder sequence. It still ticks me off and I've put the game away forever. The Lion King seems only suitable for incredibly patient, perfect memory ten year olds who will put up with have so few lives and even fewer continues. On the bright side, Simba did control pretty well when not jumping over water or being chased by boulders. It really could have been a lot worse and my distant memory of the game made me think it was.

Fun Factor: 3
I did have fun the first level, but after that I really didn't care for the game. The second level was deceptively difficult with the ostrich run and all the small platforms you had to hop around on. Basically this entire game was too hard for its own good and really ruined it for me. I just wanted to have fun and enjoy the levels and characters, but all I really could enjoy were the excellent animations. Disney games should be as fun as the movie they're made for, The Lion King fails at that.

Minutes to Action: 0

Overall: 4
After playing just the first level of The Lion King, I believe I would have given this game a pretty good score, probably around 7 or even 8. But I review the entire first hour, not just the first ten minutes, and the rest of the hour is below average. The gameplay was disappointing and the only thing that saves it from total crap was the really good graphics and sound. I'm sure this won't be my last Disney game review as I have some fond memories of games like DuckTales and Goof Troop. But that's it for my review of The Lion King's first hour. March has come in like a lion all right, I was just dumped on.